Showing posts with label videos. Show all posts
Showing posts with label videos. Show all posts

Sunday, February 19, 2012

War of Thrones (WoT) 3D browser Game

War of Thrones is a 3D turn-based browser MMORPG created by GameWave and published under the platform of Voomga. The game features a lot that can be found in client-based MMORPGs, but it also has some unpleasant experiences like repetitive scenarios, over-explained tutorial, and auto-tracking mode.

The game is also called Call of Thrones and Conquest of Thrones, but they are supposed to target for gamers of different regions.

Features 
  • Legendary mounts (Fire Birds, King Kong and Tiger Stripped Llamas) which add character bonuses and Wind elementals that fight alongside players.
  • Up to five players can party together and challenge the strength of in-game bosses.
  • Players can band together and develop a guild base within the game. Higher level guilds can even siege in-game cities.


Review:
It is claimed that there is no need downloading anything in advance. However, I do have waited for quite a while before entering War of Thrones as I have to install a plug-in first. After all the preparation work is done, a delicate picture is unfolded in front of my eyes. To be frank, one important feature that distinguishes War of Thrones from other MMOs is its fully three-dimensional graphics on the web browser, which leave the players a rather decent first impression.


As usual, the developers have considerately designed a series of tutorials for players, especially for newbies. It is true that these words are well-organized, and compared with those in other MMOs, they have been composed in a fairly concise and pertinent way. In addition, those words that require the players’ special attention have been marked with different colors. Right here, I just want to reaffirm the developers’ scrupulousness and thoughtfulness.

However, are all there tutorials really necessary? From the very beginning to the moment when I effortlessly level up to 10, I have seldom referred to any of these instructions. Even for me, a beginner to games of this genre, a “click” sign is sufficient. Therefore, personally speaking, each piece of instruction may be shortened into one sentence to account for the action.


By contrast, the monologues designed for the thieves and monsters in each turn-based combat are rather interesting. As a result, the whole combat atmosphere becomes unexpectedly pleasant although death and damage constantly occur. Furthermore, sometimes I even wish I could not achieve such easy victories over them. In that case, as long as the combat lasts, more funny words will be uttered. Such a feeling of expecting laughters from bloodshed battlefields is a little bit beyond expression.

Read full review here...

Screenshots:


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Saturday, September 5, 2009

Ran Online

RAN Online
RAN Online is campus-based MMORPG, which features schools (Mystic Peak, Sacred Gate and Phoenix) vying to become the best of the best. Players can choose to become the sword-wielding Swordsman, the melee fighter Brawler, the bow-brandishing Archer, and the Qi-Gong expert Shaman.

Previously, these job classes are gender-bound, meaning one can only create a male Swordsman/Brawler and a female Archer/Shaman. In the recent game patch called “The Rebirth”, this limitation is now a thing of the past. Players can also do better in the game with the assistance of the RAN Pets, who can perform specific skills.

Another latest addition in the game is the inclusion of the Hover Boards, which makes traveling easier, not to mention that players look cool wearing the Hover Suit as well.



Taught to fight
18 years ago a total eclipse enshrouded Asia and a meteor shower swept the land leaving only destruction in its wake. The affected part of the continent was quarantined by the rest of the world: the meteors had opened a dimensional rift into a demonic realm!

Soon afterwards, a new organization sprang up: it gathered wealth and resources, and built schools meant to train the strongest and the smartest: they would become fighters and make their stand against the uprising evil.
The organization erected shields around the schools, hoping to keep possessed humans and living dead at bay. But in Leonair, one of the campuses, the shields went down and, in but a single night, the school fell.
Now only three of them remain. And the fate of the world rests in their students’ hands.


The training begins
In the intro screen you will be greeted by a greatly-inspired hard-rock tune, which perfectly sets the mood of the game. Unfortunately the music in the rest of the game will be pretty ordinary, but the intro theme really rocks!
You have to choose your campus and your role: each school has its own peculiar style (old-fashioned, mystique, high-tech) while the available careers are four, but each one has two paths to be followed: even if careers are pretty standard (tank, melee DPS, ranged DPS, healer/buffer), specializing in one path is a way to customize them. You will receive skill and attribute points for every level, and you will be able to spend them accordingly, choosing to concentrate only on a few powers or to develop a wider array to draw upon. Just keep in mind that, in order to raise certain skills, you have to meet both level and attribute requirements.
If you want more skill points, you can perform tasks for a particular NPC who will award them on completion: usually it will be a hard task, but it will be worth your while.
As soon as you have spoken with teachers and other persons inside the school to understand the basics, you will be given missions. The first tasks are meant to let you explore the campus and give you an overview of locations (both interior and exterior) and opponents. Missions are detailed in the appropriate panel, and there are just enough of them to go by; usually they will involve killing mobs, but at times you may be required more menial tasks like cleaning rubble… a break from grinding, anyway.


Fighting style
Fighting mobs is pretty straightforward: just left-click and your character will start to auto-attack the enemy. The right button is reserved to use abilities, and you can place them on a shortcut bar, as well as potions and consumables you might need in battle to heal and regenerate power. Standard method, and it works, but considering that, as you progress, fights become more and more fast-paced, a quick activation of skill via keyboard (just like for consumables) would have helped.
Since WASD keys are reserved for items, movement is point-and-click and to rotate the camera you have to keep pressed the central mouse button; odd choice, and awkward at first, but it is balanced by a very efficient map system: you click anywhere on the mini-map and your character will go there, no matter how many twists and turns it takes. You can also buy “tickets” to fast-travel back and fro between the school building and the last place visited… or where you died. Apart from ordinary loot from the mobs you killed, there is a feature worth mentioning: destiny boxes are a sort of Easter eggs where you can find temporary buffs or, less frequently, bombs and even spawning bosses.
Students also want to look cool while fighting evil: the schools and departments will provide different uniforms as you progress, and if you want to further customize your appearance you can buy other unique outfits from the item shop (as well as other perks to help you leveling). Only the choice of faces is pretty limited.
Scantily-clad girls and fashionable boys will look even cooler while they perform their moves: while the game makes large use of polygons for environment, animations really look great, with plenty of special effects you won’t easily get tired to watch.
And since rivalry is so common among schools, there are limited time frames when members of different college can fight each other in PvP.


The darkness within
Your opponents are the spawn of hell, but in the beginning the mobs you’ll encounter will be just possessed humans; only later in the game you will face monstrous opponents like zombies and vampires. Perhaps the designers wanted to keep the horror theme more on the inside, but maybe some horns, claws and fangs more would have helped. But the real problem with enemies resides in the lack of information: the only thing you can see is a vital bar, but you will receive no information at all about the challenge level, as in most MMO. As a result, you’ll have to learn by yourself which opponents you can take on, without any means to assess it.





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