Wednesday, February 22, 2012

WoT: 2.4 Skill selection explanation and builds

This post is just a part of the series posts about War of Throne's Beginners Guide By Sanctus of voomga.com.

2.4 Skill selection explanation and builds

Skill's action consumption will be expressed in percentage (E.g 5 slot = 50%)

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Dual-Wield
Arguably the most common weapon chosen among all other 3 based on it looks that make it looks more appealing compared to the rest.
All skills of the dual-wield inflicts either a burn, bleed or both status.
The only weapon class passive that gives an increase in speed.
With an advantage in speed, which means dual-wielder attacks faster than other class normally and hence charge up power (for ultimate attack) faster too!

Key points: Speed and multiple hits.

Note: Effectiveness for critical for dual is weaker compared to other classes due to multiple hits.

Stats distribution each level:
Full dps: 7 strength. Lower on critical rate.
Balance: 3/4 strength : 4/3 agility. Higher critical rate at the lost of some damage.
Critical rate: 0/1/2 strength : 7/6/5 agility. Not recommended as damage will be low and effectiveness of critical rate for multiple hit is reduced.

Skills:

Level 1
Double slash
Cooldown: 10 second
Action consumption: 60%
2 hit skill which inflicts a bleed status based on the agility stat.

Bread and butter skill, most often used skill. First skill to max to dish out maximum damage.
Advised level: blazing barrage x2

Level 10
Blazing barrage
Cooldown: 30 second
Action consumption: 100%
6 hit skill which inflicts a burn status based on the agility stat.

Secondary attacking skill, ineffective till level 3 (6 x 31% + bonus burn) due to the high action consumption as you could do 2 normal hits with the action consumed.
Advised level: double slash /2.

Haste
Passive
Increases speed


Only passive skill in the game that adds speed. Privileged!
Advised level: Higher the better, balance out levels with attacking skills.

Razor Skin
Passive
Increases bleed damage.


Does not really add significant damage to be proven useful.
Advised level: 0 or 1 to gain additional ranking rating.

Fire Mastery

Passive
Increases bleed damage.


Does not really add significant damage to be proven useful.
Advised level: 0 or 1 to gain additional ranking rating.

Level 25
Intimidation
Cooldown: 45 second
Action consumption: 50%
Duration: 60 seconds
Increases damage.

Damage buff! Improves dps greatly at level 1 (+200). 50 damage per level.
Advised level: Level 1-3. Requires casting, skill point better invested in anticipation(passive damage buff) or other skills.

Anticipation
Passive
Increases accuracy and damage.


Another damage increase with additional accuracy bonus. 50 damage per level.
Advised level: Higher the better, balance out levels with attacking skills. Better than intimidation as it's a passive, no casting required.

Level 35
Crippling blast
Cooldown: 30 second
Action consumption: 80%
Single low damage skill that inflicts a speed nerf with bleed and burn status.

Useful in PvP to slow down enemies speed. Reduces 50 speed (0.05 fps) even at level 1.
Advised level: 1 or higher. Additional skill to gain skill points. Raise only for PvP purpose else keep level at 1 till other skills are maxed.

Level 50
Thousand fiery blades
Cooldown: 1 second
Action consumption: 100%
Power consumption: 200
9 hit ultimate skill which inflicts a bleed and burn status based on ? (Not mention in the skill description)

Ultimate attack. Deals a huge amount of damage. Useful for PvP starting attack or finishing move to prevent opponent from healing up.
Ineffective till level 2 (5 x 24% x 5 + 4 x 30% + bonus bleed/burn) due to the high action consumption as you could do 2 normal hits with the action consumed.
Level 1 damage multiplier: 16% x5 + 20% x 4 = 160% + bleed/burn damage (low multiplier due to bleed/burn bonus?)
Multiplier per level is also low at: 8% x 5 + 10% x 4 = 80% (bleed/burn damage increase not mentioned)
Advised level: 2 or higher.

Level 60
Finesse
Passive
Increases accuracy, critical, dodge

An critical rate increase at last with additional evasion and accuracy.
Advised level: - (Current max level at 50, no supporting information on skill)

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One-handed
One-handed skill has a chance to reduce damage, defence amd inflict a burn status.
Passives gives tanking and survivability power
Best HP passive is the the game adding 800HP per level.
Disadvantage of having the slowest lv1 skill cooldown at 15sec but fret not as it inflicts a damage reduction status!

Key points: Tanking.

Stats distribution each level:

Tanking: 7 stamina. Maximize tanking.
Balance: 3/4 strength : 4/3 stamina. Lower tanking power at the gain of some damage.
High dps: 6/7 strength : 1/0 stamina. Not recommended as this is a tanker class. Play polearm if you are looking for a tank/dps built.

Skills:

Level 1
Rend
Cooldown: 15 second
Action consumption: 60%
1 hit skill which inflicts a damage reduction status based on the stamina stat.

Bread and butter skill, most often used skill. First skill to max to dish out maximum damage.
Advised level: Whirling blaze x 2

Level 10
Whirling blaze
Cooldown: 30 second
Action consumption: 100%
4 hit skill which inflicts a burn status.

Secondary attacking skill, ineffective till level 4 (breakdown unavailable, 200%) due to the high action consumption as you could do 2 normal hits with the action consumed.
Advised level: Rend x 2

Level 25
Inner harmony
Passive
Increases HP/EP recovery and resistances.

Basic survivability skill, bonus regenration and resistances.
Advised level: 1 or higher. Kept at level 1 till other skills are maxed. 1 EP, 2HP recovery and 1 resistance per level isn't worth the skill points

Level 35
Overpowering strike

Cooldown: 30 second
Action consumption: 100%
1 hit skill which inflicts a defence reduction status.

Rather weak skill which reducing defence by a small amount (1000def at max level) for a low duration time.
Ineffective in dealing damage unless at level 5 (200% damage) as action consumption is very high (100%).
100 defence and 1 second duration increase per level.
Advised level: 1 or 5 and higher. Kept at level 1 for skill point gaining or level 5 and above to deal comparable damage to normal attack.

Mountain defencePassive
Increase defence and HP


Basic tanking skill with additional accuracy bonus. 400HP and 100 defence per level
Advised level: 1 or higher. Raise when HP/defence is needed or after other skills are maxed.

Gladiator instincts
Passive
Increase accuracy and damage.

High initial damage increase (380) and additioal accuracy bonus. 20 damage and accuracy per level
Advised level: 1 or higher. Kept at low levels till other skills are maxed. 20 damage per level isn't really worth the skill points.

Level 50
Rampage
Cooldown: 1 second
Action consumption: 100%
Power consumption: 200
3 hit ultimate skill.

Ultimate attack. Deals a huge amount of damage. Useful for PvP starting attack or finishing move to prevent opponent from healing up. Does equivalent damage compared to normal attack at level 1.
Level 1 damage multiplier: 50% + 150% = 200%
Multiplier per level: 50% + 50% = 100%
Advised level: 2 or higher.

Level 60
Armour of thorns
Passive
Increases deflect

Another useful skill to return damage for tanking.
Advised level: - (Current max level at 50, no supporting information on skill)

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Polearm
Polearm skill has a chance to inflict a reduction in speed giving an upper hand in PvP.
Passives gives all rounded bonus covering tanking and attacking aspects.
Best HP passive is the the game adding 800HP per level.
Added advantage of sharing the fastest lv1 skill cooldown with dual-wield.

Key points: Tanking and damage dealer.

Stats distribution each level:
Full dps: 7 strength. Lower tanking power. Strong dps.
Balance: 3/4 strength : 4/3 stamina. Higher tanking power at the lost of some damage.
Tanking: 7 stamina. Maximize tanking, highest block rate, defence, HP

Skills:

Level 1
Impale
Cooldown: 10 second
Action consumption: 60%
1 hit skill.

Bread and butter skill, most often used skill. First skill to max to dish out maximum damage.
Advised level: concussive barrage x 2

Level 10
Concussive barrage

Cooldown: 30 second
Action consumption: 100%
3 hit skill with a chance to reduce speed.

Secondary attacking skill, ineffective till level 4 (2 x 55% + 90%) due to the high action consumption as you could do 2 normal hits with the action consumed. //confirmation
Advised level: impale / 2.

Level 25
Intimidation blast
Cooldown: 30 second
Action consumption: 80%
Deal 1 hit normal damage with bonus attribute damage based on percentage.

Weakest and the most useless skill for polearm. Bad damage multiplier which adds insignificant damage.
Advised level: Level 1. Raise for additional skill to gain skill points, other than that this skill is utterly useless

Deflection
Passive
Increases deflect and HP.


Basic tanking skill, huge bonus in HP and minor deflect amount. 800Hp, 10 deflect per level
Advised level: 1 or higher. Raise when HP is needed or after other skills are maxed.

Level 35
Deadliness
Passive
Increase critical damage.

Passive increase for critical damage. 1% per level
Advised level: 1 or higher. Kept at level 1 till other skills are maxed. 1% per level isn't worth the skill points

Focus
Passive
Increase accuracy, damage and dodge
.

Damage increase with additional accuracy and dodge bonus. 50 damage per level.
Advised level: Higher the better, balance out levels with attacking skills.

Level 50
Celestial Wrath

Cooldown: 1 second
Action consumption: 100%
Power consumption: 200
2 hit ultimate skill.

Ultimate attack. Deals a huge amount of damage. Useful for PvP starting attack or finishing move to prevent opponent from healing up. Does equivalent damage compared to normal attack at level 1.
Level 1 damage multiplier: 50% + 150% = 200%
Multiplier per level: 50% + 50% = 100%
Advised level: 2 or higher.

Level 60
Parry
Passive
Increases block

A block rate increases, useful against high critical rate build.
Advised level: - (Current max level at 50, no supporting information on skill)

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Two-handed
Two-handed skill has a chance to inflict a defence reduction thus reducing opponents damage reduction greatly.
Unique passive of HP/EP drain which gives excellent solo-ing capability without being a gold user.
Other passives gives minor HP, critical rate and percentage passives.
Low number of active skills (2 + 1 ultimate) compared to other class (3-4 +1 ultimate), thus obtaining of skill point is a bigger challenge compared to other classes.
Average lv1 skill cooldown time of 12sec.

Key points: Damage dealer.

Stats distribution each level:
Full dps: 7 strength. Lower on critical rate.
Balance: 3/4 strength : 4/3 agility. Higher critical rate at the lost of some damage.
Critical rate: 0/1/2 strength : 7/6/5 agility. Not recommended as damage will be low and not effective even if critical hits are scored often.

Skills:

Level 1
Power strike
Cooldown: 12 second
Action consumption: 60%
1 hit skill.

Bread and butter skill, most often used skill. First skill to max to dish out maximum damage.
Advised level: thunder blow x 2

Level 10
Deflection
Passive
Increases HP.

Basic tanking skill, minor bonus in HP. 500HP per level
Advised level: 1 or higher. Raise when HP is needed or after other skills are maxed. Consider keeping at level 1 as HP bonus is very low.

Level 25
Thunder blow
Cooldown: 30 second
Action consumption: 100%
1 hit skill which inflicts a armour reduction status based on the strength stat.

Secondary attacking skill, ineffective till level 4 (200%) due to the high action consumption as you could do 2 normal hits with the action consumed.
Advised level: power strike/ 2.

Bloodthirst
Passive
Increases HP/EP drain.


Survivability skill at last! Decent HP/SP drain to enable solo-ing of instance easily compared to other class. 5HP, 2EP drain per level
Advised level: 1 or higher. Raise when more drain is needed to survive or after other skills are maxed.

Level 35
Brutal strength
Passive
Increase critical rate.

Passive increase for critical rate. 20 per level
Advised level: 1 or higher. Kept at level 1 till other skills are maxed. 20 critical per level isn't much a significant difference compared to the skill points invested.

Level 50
Blade storm

Cooldown: 1 second
Action consumption: 100%
Power consumption: 200
3 hit ultimate skill.

Ultimate attack. Deals a huge amount of damage. Useful for PvP starting attack or finishing move to prevent opponent from healing up. Does equivalent damage compared to normal attack at level 1.
Level 1 damage multiplier: 50% * 2 + 100% = 200%
Multiplier per level: 25% * 2 + 50% = 100%
Advised level: 2 or higher.

Level 60
Ferocity

Passive
Increases critical percentage and damage

Increases critical rate and damage.
Advised level: - (Current max level at 50, no supporting information on skill)

Note: Level 60 skills will be updated soon.

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