Wednesday, February 22, 2012

WoT: 2.3.1 - 2.3.3 Weapon/support/trading skills

2.3.1 Weapon Skills
There are currently 4 different kind of weapon skills available which are:

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Dual-Wield
Weapon generally has the lowest minimum and maximum damage gap
Skills: 2,6,9 hit skills, damage over time, fastest lv1 skill coodown at 10sec
Passives/Buffs: Accuracy, bleed, burn, damage buff & passives, dodge, speed
Skill's stat synergy: Agility
+25% damage against polearm
-25% damage against one-handed

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Polearm
Weapon generally has the lowest minimum and maximum damage gap
Skills: 1,2 hit skills, chance to reduce speed, fastest lv1 skill cooldown at 10sec
Passives: Accuracy, critical, critical %, deflect, damage, block, HP
Skill's stat synergy: All
+25% damage against one-handed
-25% damage against two-handed

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One-handed
Weapon generally has an average minimum and maximum damage gap
Skills: 1,3,4 hit skills, burn, damage reduction, defence reduction, slowest lv1 skill cooldown at 15sec
Passives: Accuracy, damage, defence, deflect, HP, HP/EP recovery, resistances
Skill's stat synergy: Stamina
+25% damage against two-handed
-25% damage against dual-wield

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Two-handedWeapon generally has the highest minimum and maximum damage gap
Skills: 1,3 hit skills, defence reduction, average lv1 skill cooldown at 12sec
Passives: Critical, critical %, damage, HP, HP/EP drain
Skill's stat synergy: Strength
+25% damage against dual-wield
-25% damage against polearm

2.3.2 Support skills

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DefenceSurvivability/support and tanking skill
Buffs: Defence buff in a fixed number or in a percentage, resistance buff
Passives: Defence, HP, resistances

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Recovery
Survivability/support skill
Skills/Buffs: Instant/over-time healing, healing buff, special damage reduction (bleed, burn, poison)
Passives: EP, EP recovery, healing

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Poison
Offensive skill
Skills/Buffs: EP reduction in a fixed number or in a percentage, poison buff, poison damage

2.3.2 Trading skills

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TradeEnables more effective mining, harvesting. Unlocks ore/herb refining, bar making, consumable creation.
The higher the level the collecting skill, the better the rate of getting the material.
Higher level skill of refining/smelting ect. is required for the higher level of the material.

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